My favorite addition so far are the dynamic fighter animations, as seen above. Though I can accomplish this on my computer the real question is how will it look on yours? I imagine a PC at 2GHz might run the game a bit differently than one at 3GHz, etc. I added another weapon and experimented with getting smoother shot animations. Now the small cockpit of the fighters can be individually targeted with greater accuracy. To amend this, I turned the fighter objects into two unique rectangles. So if a laser hit any part of the square it registered as a hit, even if the ship's hull is not in that region of the drawing. The spaceships (as seen above) look like inverted T's but are actually just square images with transparency. Some fun and ambitious updates! After submitting yesterday's Devlog I realized that the hit detection left a bit to be desired.
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